The amount and location of damage the player took will directly translate to their velocity and trajectory. If you launch a player into the air look at how much damage the player received. Try to time your shot so it hits the player when they are at the apex of their trajectory. The easiest time to hit a player in the air is when they stop moving vertically. The velocity and trajectory of the target If you know exactly how your weapon will perform, it is one less thing you need to think about. You should get comfortable with your weapon to the point it is second nature. TR AIRSHOT HOW TOOBJECTIVE Kill the bot/s (by making them go up the fence to the other side or get the high where there's no healing and airshot him to death, a little above the fences) READ THE INSTRUCTIONS So, I just learned how to use hammer, and made this training map I needed, All in one day. Do this a few times each day for different areas, on different maps, for different distances until you can accurately predict what will happen. Report Airshot 'advanced training' map just for you. Try to make a mental picture of the trajectory it will take. Using weapons like the Direct Hit with its whopping 80% faster than regular rockets and straight line trajectory is probably one of the easiest weapons in the game to hit people in the air with.Ī good way to practice with your weapon is to find an object and guess: how long it will take for the weapon to hit the object. In general, the faster and straighter a projectile fires, the easier it is to hit a target. AIRBLAST - Automatic compressed air Shot blasting machine. Velocity and Trajectory of the Projectile The rotary table shot blast machines type TR are suitable for the treatment of pieces. Knowing the distance between yourself and the target mostly comes from experience there is no hard or fast rule to know the precise distance between you and your target. Some effective methods you can accurately estimate the distance between you and the target are: the size of the target (the smaller it is the further away it is) and landmarks/popular places (ammo/health kits spawn locations and map objectives). Some distances are just too far to accurately hit an opponent in the air. C: attach Airshot valve adaptor to your valve and turn the tap then wait for that reassuring pop and crack. In my experience 90psi (6 bar) is more than enough, though the canister has capacity for 160psi (11 bar). Knowing the distance between you and the target is important. A: place tyre on the rim (not forgetting inserting your tubeless ready valve) B: add air to the Airshot canister using a floor pump. Generally speaking, the closer you are to the target, the easier it is to hit them. However, most experienced players do not calculate all three of these points to make a shot - instead, they try to: minimize the impact of a variable to gain an advantage. The velocity and trajectory of the target.īecoming an expert at those three points and doing all the calculations in your head is a difficult task for experienced players.The velocity and trajectory of the projectile.The distance between you and the target.There are three main points you need to take into consideration when shooting airborne targets.
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